

Help settlements grow: Ungoverned settlements start off small and modest, with a sparse population and only a few buildings scattered around their town centre. The settler population will look to you for town planning, treasury management, policy decisions and conflict resolution.Įach settlement unique: Every settlement is procedurally generated, with unique buildings, neighbourhood layouts, colour schemes, and interior and exterior decoration.

These little communities, bustling with life and promise, can now be found on all inhabited planets across the galaxies.įound your own settlement: Submit your management credentials to become overseer of a settlement, rename it, and assume leadership over its citizens. Planetary Settlements: Clusters of pioneering aliens have banded together to build planetary settlements. Here's the rundown of what you can expect in Frontiers: The ambition of Hello Games (and its achievements thus far) is hard to fault. And apart from the new settlements and building system, Frontiers is also ushering in a new Expedition, which is called Cartographers and will focus on "planetary mapping and exploration." That sounds like a winner, too. Especially since I never really got into base-building, I'm excited to find a nice little alien town and help it out rather than building my own joint from scratch.

That all sounds (and looks) pretty darn good. "Citizens will look to you to help solve their problems, make important decisions, keep them safely below sentinel radars, and help defend against drone attacks." The addition of settlements means you'll be seeing lots of new procedurally generated buildings, and that means the base-building system has been overhauled with "hundreds" of new building pieces, along with new building controls and a grid menu to make planning and construction easier.īut mayors of alien towns don't just build, they manage their flocks. Fallout 4 may have turned me off the idea of settlements but I'll give sci-fi colonies a go.
